1
Agile and Scrum.
- Refreshers about the Manifesto.
- Overview of the Scrum framework.
- Scrum theory (empirical process, values, pillars).
- Major artifacts (product backlog, definition of done, etc.).
2
The coaching role of the Scrum Master
- What is coaching? Postures and when to adopt them.
- Servant leader.
- Communication (setting a goal, elements of communication, positive communication).
- Conflict management (types of conflicts, different ways of resolving conflicts).
Hands-on work
Hands-on work
3
The "ideal" Scrum Master: identify the qualities that a Scrum Master should have.
- The Scrum Master and the team
- Tools to help self-organization (decision-making, problem-solving, organization).
- Visual management.
- Serious Games (when to use them, importance of debriefing).
- Psychological games (when to use them, precautions to take).
Hands-on work
Tools to help define needs.
4
- Group discussion
- Feedback on tools/games/workshops used by participants.
- Scaling up Scrum
- Scrum of scrums.
- Overview of Nexus (definition, context, framework and process flow).
- Nexus roles.
- Nexus events.
Group discussion
5
- Preparing for the exam
- Tips for the exam.
- Mock exam with commented correction.
6
Daily Scrum (revitalize the daily meeting).
- Sprint Review.
- Sprint Retrospective.
7
Certification exam
Exam
Providing access to the Scrum.org Professional Scrum Master® II (PSM II®) exam.